Clairvoyance
3rd-level, Divination
- Casting time: 10 minutes
- Range: 1 miles
- Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
- Duration: Concentration, up to 10 minutes
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.
When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.
A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.
References:
- Wizard
- Boon of Siberys (Sorcerer Spell)
- Artificer (Cartographer)
- Mark of Detection
- Fighter (Eldritch Knight)
- Sorcerer
- Bard
- Warlock (Great Old One Patron)
- Rogue (Arcane Trickster)
- Mark of Shadow
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Warlock (The Great Old One)
- Barbarian (Path of the Ancestral Guardian)
- Fighter (Eldritch Knight)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Warlock (The Great Old One)
- Cleric
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Witch (Tea Magic)
- Warden (Drake-Blooded)
- Mark of Finding
- Wizard (Diviner)
Sources
Player’s Handbook (2024) p. 250. Available in the SRD and the Free Rules (2024)