Command
1st-level, Enchantment
- Casting time: 1 Action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
- Drop. The target drops whatever it is holding and then ends its turn.
- Flee. The target spends its turn moving away from you by the fastest available means.
- Grovel. The target has the Prone condition and then ends its turn.
- Halt. On its turn, the target doesn’t move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.
References:
- Martyr (Burden of Tyranny)
- Bard (College of Glamour)
- Cleric (Order Domain)
- Paladin (Oath of Conquest)
- Sorcerer (Draconic Sorcery)
- Bard
- Warlock (Fiend Patron)
- Fey-Touched
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Cleric (Knowledge Domain)
- Necromancer (Overlord)
- Cleric (Order Domain)
- Warlock (The Fiend)
- Martyr (Burden of Revolution)
- Bard (College of Glamour)
- Warlock (The Fiend)
- Bard (Magical Secrets)
- Mark of Handling
- Sorcerer (Divine Soul, Good)
- Cleric
- Magic Initiate (Cleric Spells)
- Paladin
- Mark of Scribing
- Cleric (Knowledge Domain)
Sources
Player’s Handbook (2024) p. 251. Available in the SRD and the Free Rules (2024)