Commune with Nature
5th-level, Divination (ritual)
- Casting time: 1 minute unless cast as a ritual
- Range: Self
- Components: V, S
- Duration: 1 minute
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in castles and settlements.
Choose three of the following facts; you learn those facts as they pertain to the spell’s area:
- Locations of settlements
- Locations of portals to other planes of existence
- Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
- The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
- Locations of bodies of water
For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.
References:
- Paladin (Oath of the Ancients)
- Paladin (Oath of the Ancients)
- Ranger
- Barbarian (Path of the Totem Warrior)
- Witch (Sky Magic)
- Bard
- Mark of Finding
- Druid
- Druid (Circle of the Land, Arctic)
- Druid (Circle of the Land, Arctic)
- Bard (Magical Secrets)
- Barbarian (Path of the Wild Heart)
Sources
Player’s Handbook (2024) p. 252. Available in the SRD and the Free Rules (2024)