Conjure Woodland Beings
4th-level, Conjuration
- Casting time: 1 Action
- Range: Self (10-foot Emanation)
- Components: V, S
- Duration: Concentration, up to 10 minutes
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell’s duration.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
References:
Sources
Player’s Handbook (2024) p. 255. Available in the SRD and the Free Rules (2024)