Continual Flame
2nd-level, Evocation
- Casting time: 1 Action
- Range: Touch
- Components: V, S, M (ruby dust worth 50+ GP, which the spell consumes)
- Duration: Until dispelled
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
References:
- Wizard
- Fighter (Eldritch Knight)
- Wizard (Evoker)
- Mark of Making
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Artificer
- Cleric
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Bard
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
Sources
Player’s Handbook (2024) p. 256. Available in the SRD and the Free Rules (2024)