Control Flames
cantrip, Transmutation

- Casting time: 1 Action
- Range: 60 feet
- Components: S
- Duration: Instantaneous, up to 1 hour
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
- You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
- You instantaneously extinguish the flames within the cube.
- You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.
- You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.
If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.
References:
- Wizard
- Aberrant Dragonmark
- Cleric (Nature Domain)
- Elf (High)
- Wood Elf Magic
- Elf (High Elf)
- Fighter (Eldritch Knight)
- Magic Initiate (Wizard Spells)
- Khoravar
- Druid (Circle of the Land, Arctic)
- Bard (Magical Secrets)
- Pact of the Tome
- Druidic Warrior
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Warden (Drake-Blooded)
- Kobold
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Druid (Circle of the Land, Arctic)
- Cleric (Nature Domain)
Sources
Xanathar’s Guide to Everything p. 152