Cure Wounds
1st-level, Abjuration
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.
References:
- Warlock (The Celestial)
- Cleric (Life Domain)
- Warlock (The Celestial)
- Martyr (Burden of Mercy)
- Witch (White Magic)
- Mark of Healing
- Magic Initiate (Druid Spells)
- Druid (Circle of Wildfire)
- Ranger
- Bard
- Druid
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Druid (Circle of the Moon)
- Warlock (Celestial Patron)
- Druid (Circle of Wildfire)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Artificer
- Cleric
- Paladin
- Cleric (Life Domain)
- Martyr (Burden of Atonement)
- Artificer Initiate
- Cleric (Life Domain)
Sources
Player’s Handbook (2024) p. 259. Available in the SRD and the Free Rules (2024)