Dissonant Whispers

1st-level, Enchantment

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous

One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

References:

Sources

Player’s Handbook (2024) p. 264. Available in the SRD and the Free Rules (2024)