Divine Wrath

3rd-level, Evocation

  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a pinch of sulfur)
  • Duration: Instantaneous

You deliver a mote of divine wrath to a point you can see within range. Each creature you choose in a 10-foot-radius Sphere centered on that point must make a Constitution saving throw. On a failed save, a creature takes 4d10 Necrotic or Radiant damage (your choice), or half as much damage on a successful save. If this damage reduces a creature to 0 Hit Points, the creature is disintegrated into salt and everything it was wearing or carrying falls in its space. The target can be revived only by a True Resurrection or a Wish spell.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 3.

References:

Sources

Valda’s Spire of Secrets (2024) p. 0