Earth Tremor
1st-level, Evocation
- Casting time: 1 Action
- Range: 10 feet
- Components: V, S
- Duration: Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
References:
- Wizard
- Aberrant Dragonmark
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Wizard (Evoker)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Xanathar’s Guide to Everything p. 155