Elemental Weapon
3rd-level, Transmutation
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Using a Higher-Level Spell Slot. If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.
References:
- Artificer
- Warlock (The Hexblade)
- Ranger
- Cleric (Forge Domain)
- Warlock (The Hexblade)
- Bard
- Paladin
- Druid
- Cleric (Forge Domain)
- Bard (College of Lore)
- Mark of Making
- Bard (Magical Secrets)
Sources
Player’s Handbook (2024) p. 267