Elementalism
cantrip, Transmutation
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
You exert control over the elements, creating one of the following effects within range.
Beckon Air
You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren’t affected.
Beckon Earth
You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire
You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke’s scent lingers for 1 minute.
Beckon Water
You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
Sculpt Element
You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
Summary
References:
- Wizard
- Aberrant Dragonmark
- Cleric (Nature Domain)
- Wood Elf Magic
- Elf (High Elf)
- Khoravar
- Druid (Circle of the Land, Arctic)
- Pact of the Tome
- Fighter (Eldritch Knight)
- Sorcerer
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Druid (Circle of the Land, Arctic)
- Elf (High)
- Fighter (Eldritch Knight)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Artificer
- Druidic Warrior
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Warden (Drake-Blooded)
- Monk (Warrior of the Elements)
- Kobold
- Artificer Initiate
- Cleric (Nature Domain)
Sources
Player’s Handbook (2024) p. 267. Available in the SRD and the Free Rules (2024)