Evard’s Black Tentacles
4th-level, Conjuration

- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (a tentacle)
- Duration: Concentration, up to 1 minute
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in that area into Difficult Terrain.
Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the Restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.
A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.
References:
- Wizard
- Warlock (The Fathomless)
- Sorcerer (Aberrant Mind)
- Sorcerer (Aberrant Mind)
- Warlock (The Great Old One)
- Warlock (The Fathomless)
- Fighter (Eldritch Knight)
- Bard (Magical Secrets)
- Warlock (The Great Old One)
- Fighter (Eldritch Knight)
- Sorcerer (Aberrant Sorcery)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Bard
- Necromancer (Pale Master)
- Rogue (Arcane Trickster)
Sources
Player’s Handbook (2024) p. 270. Available in the SRD (as “Black Tentacles”) and the Free Rules (2024)