Fear
3rd-level, Illusion
- Casting time: 1 Action
- Range: Self (30-foot Cone)
- Components: V, S, M (a white feather)
- Duration: Concentration, up to 1 minute
Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn’t have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.
References:
- Wizard
- Martyr (Burden of Tyranny)
- Ranger (Gloom Stalker)
- Necromancer (Reaper)
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Paladin (Oath of Conquest)
- Wizard (Illusionist)
- Bard (Magical Secrets)
- Warlock
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer (Draconic Sorcery)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Necromancer (Pale Master)
- Rogue (Arcane Trickster)
- Ranger (Gloom Stalker)
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 271. Available in the SRD and the Free Rules (2024)