Freedom of Movement
4th-level, Abjuration
- Casting time: 1 Action
- Range: Touch
- Components: V, S, M (a leather strap)
- Duration: 1 hour
You touch a willing creature. For the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed.
In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
References:
- Paladin (Oath of Devotion)
- Witch (Steel Magic)
- Trickster’s Escape
- Druid (Circle of the Land, Arctic)
- Ranger
- Bard
- Cleric (War Domain)
- Mark of Passage
- Druid
- Sorcerer (Divine Soul, Good)
- Martyr (Burden of Truth)
- Druid (Circle of the Land, Arctic)
- Cleric (War Domain)
- Sorcerer (Clockwork Soul)
- Paladin (Oath of Glory)
- Druid (Circle of the Land, Temperate Land)
- Sorcerer (Clockwork Sorcery)
- Paladin (Oath of Devotion)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Artificer
- Cleric
- Paladin (Oath of Glory)
- Witch (Technicolor Magic)
- Necromancer (Corpse Florist)
- Sorcerer (Clockwork Soul)
- Martyr (Burden of Odyssey)
- Cleric (War Domain)
Sources
Player’s Handbook (2024) p. 277. Available in the SRD and the Free Rules (2024)