Grasp of the Grave
4th-level, Necromancy
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S, M (a shrunken hand)
- Duration: Concentration, up to 1 minute
Spectral skeletal arms emerge from the ground in a 15-foot-radius circle on the ground that you can see within range. The area becomes Difficult Terrain for the duration.
Each creature you choose in the area makes a Strength saving throw. On a failed save, it takes 3d6 Force damage and has the Prone condition. Whenever a creature you can see enters the area or ends its turn there, you can force it to make a save against the spell. A creature makes that save only once per turn.
When a creature tries to leave the area, you can force it to make a Strength saving throw. On a failed save, its Speed is 0 until the start of its next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 4.
References:
Sources
Valda’s Spire of Secrets (2024) p. 0