Grasp of the Grave

4th-level, Necromancy

  • Casting time: 1 Action
  • Range: 120 feet
  • Components: V, S, M (a shrunken hand)
  • Duration: Concentration, up to 1 minute

Spectral skeletal arms emerge from the ground in a 15-foot-radius circle on the ground that you can see within range. The area becomes Difficult Terrain for the duration.

Each creature you choose in the area makes a Strength saving throw. On a failed save, it takes 3d6 Force damage and has the Prone condition. Whenever a creature you can see enters the area or ends its turn there, you can force it to make a save against the spell. A creature makes that save only once per turn.

When a creature tries to leave the area, you can force it to make a Strength saving throw. On a failed save, its Speed is 0 until the start of its next turn.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 4.

References:

Sources

Valda’s Spire of Secrets (2024) p. 0