Gust
cantrip, Transmutation
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
You seize the air and compel it to create one of the following effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
References:
- Wizard
- Aberrant Dragonmark
- Cleric (Nature Domain)
- Elf (High)
- Wood Elf Magic
- Elf (High Elf)
- Fighter (Eldritch Knight)
- Magic Initiate (Wizard Spells)
- Khoravar
- Druid (Circle of the Land, Arctic)
- Bard (Magical Secrets)
- Pact of the Tome
- Druidic Warrior
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Warden (Drake-Blooded)
- Kobold
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Druid (Circle of the Land, Arctic)
- Cleric (Nature Domain)
Sources
Xanathar’s Guide to Everything p. 157, Tasha’s Cauldron of Everything p. 50