Hangover

2nd-level, Enchantment

  • Casting time: 1 Action
  • Range: 30 feet
  • Components: V, S, M (a vial of strong liquor)
  • Duration: Instantaneous

You emit a drunken aura that quickly washes away, leaving an intense hangover. A creature you choose within range makes a Constitution saving throw. On a failed save, the creature takes 3d8 Psychic damage and has the Poisoned condition until the end of your next turn. On a successful save, the target takes half as much damage only. The target has Disadvantage on Constitution saving throws it makes to maintain Concentration as a result of this damage.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

References:

Sources

Valda’s Spire of Secrets (2024)