Hex: Decay
cantrip, Necromancy
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: 1 round
One creature you can see within range must succeed on a Constitution saving throw or take 1d6 Necrotic damage. This damage ignores Resistance and Immunity. The creature takes this damage again at the end of each of its turns. The spell ends at the end of your next turn.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
References:
- Pact of the Tome
- Cleric (Death Domain)
- Witch (Black Magic)
- Cleric (Death Domain)
- Bard (Magical Secrets)
Sources
Valda’s Spire of Secrets (2024) p. 0