Hex: Hallucination
cantrip, Enchantment
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: 1 round
One creature you can see within range must succeed on a Wisdom saving throw or suffer from hallucinations until the spell ends at the end of your next turn. Whenever a hallucinating target makes a D20 Test, you can take a Reaction to give the roll Disadvantage.
References:
Sources
Valda’s Spire of Secrets (2024) p. 0