Hex: Hallucination

cantrip, Enchantment

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 round

One creature you can see within range must succeed on a Wisdom saving throw or suffer from hallucinations until the spell ends at the end of your next turn. Whenever a hallucinating target makes a D20 Test, you can take a Reaction to give the roll Disadvantage.

References:

Sources

Valda’s Spire of Secrets (2024) p. 0