Hex: Imperil

cantrip, Transmutation

  • Casting time: 1 Action
  • Range: 60 feet
  • Components: V, S
  • Duration: 1 round

You gesture at a creature you can see within range and choose a damage type. The creature must succeed on a Constitution saving throw or lose Resistance to that damage type, if it has Resistance to it. If it has Immunity to that damage type, it instead has Resistance to it. The spell ends at the end of your next turn.

References:

Sources

Valda’s Spire of Secrets (2024) p. 0