Hex: Stupor

cantrip, Enchantment

  • Casting time: 1 Action
  • Range: 10 feet
  • Components: V, S
  • Duration: 1 round

One creature you can see within range makes a Wisdom saving throw. On a failed save, the target has the Incapacitated condition until the spell ends at the end of your next turn. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell’s effect. Once the spell ends on a target, it is immune to this spell for the next 24 hours.

References:

Sources

Valda’s Spire of Secrets (2024) p. 0