Hold Monster
5th-level, Enchantment
- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (a straight piece of iron)
- Duration: Concentration, up to 1 minute
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.
References:
- Wizard
- Martyr (Burden of Tyranny)
- Cleric (War Domain)
- Paladin (Oath of the Watchers)
- Boon of Siberys (Sorcerer Spell)
- Martyr (Burden of Revolution)
- Druid (Circle of the Sea)
- Bard (Magical Secrets)
- Paladin (Oath of Vengeance)
- Warlock
- Martyr (Burden of Ascension)
- Ranger (Monster Slayer)
- Sorcerer
- Bard
- Cleric (War Domain)
- Paladin (Oath of Vengeance)
- Chains of Carceri
- Paladin (Oath of Redemption)
- Cleric (War Domain)
Sources
Player’s Handbook (2024) p. 285. Available in the SRD and the Free Rules (2024)