Hold Monster

5th-level, Enchantment

  • Casting time: 1 Action
  • Range: 90 feet
  • Components: V, S, M (a straight piece of iron)
  • Duration: Concentration, up to 1 minute

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 5.

References:

Sources

Player’s Handbook (2024) p. 285. Available in the SRD and the Free Rules (2024)