Hold Person
2nd-level, Enchantment
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S, M (a straight piece of iron)
- Duration: Concentration, up to 1 minute
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Using a Higher-Level Spell Slot. You can target one additional Humanoid for each spell slot level above 2.
References:
- Wizard
- Martyr (Burden of Tyranny)
- Witch (Blood Magic)
- Boon of Siberys (Sorcerer Spell)
- Druid (Circle of the Land, Polar Land)
- Cleric (Order Domain)
- Tiefling (Abyssal)
- Paladin (Oath of Conquest)
- Druid (Circle of the Land, Arctic)
- Paladin (Oath of Vengeance)
- Warlock
- Fighter (Eldritch Knight)
- Warmage (House of Knights)
- Sorcerer
- Bard
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Druid (Circle of the Land, Arctic)
- Necromancer (Overlord)
- Fighter (Eldritch Knight)
- Cleric (Order Domain)
- Martyr (Burden of Revolution)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Cleric
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Warden (Drake-Blooded)
- Paladin (Oath of Vengeance)
- Clench of the North Wind
- Paladin (Oath of Redemption)
Sources
Player’s Handbook (2024) p. 286. Available in the SRD and the Free Rules (2024)