Hollowing Curse
1st-level, Necromancy
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
Tendrils of vitality-draining mist extend from your fingertips. A creature you can see within range makes a Dexterity saving throw. On a failed save, the target takes 2d6 Necrotic damage and is cursed for the duration. On a successful save, the target takes half as much damage only.
On each of your subsequent turns, you can take a Magic action or Bonus Action to deal damage to the cursed creature. The damage equals 2d6 Necrotic damage if you took the Magic action or half as much if you took a Bonus Action.
Using a Higher-Level Spell Slot. The damage increases by 2d6 for each spell slot level above 1.
References:
- Wizard
- Shadow-Touched
- Witch (Blood Magic)
- Necromancer
- Fighter (Eldritch Knight)
- Witch
- Bard (Magical Secrets)
- Warlock
- Fighter (Eldritch Knight)
- Warmage (House of Knights)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Valda’s Spire of Secrets (2024) p. 0