Hypnotic Pattern
3rd-level, Illusion
- Casting time: 1 Action
- Range: 120 feet
- Components: S, M (a pinch of confetti)
- Duration: Concentration, up to 1 minute
You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and a Speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
References:
- Wizard
- Artificer (Armorer)
- Witch (Purple Magic)
- Cleric (Trickery Domain)
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Martyr (Burden of Fame)
- Necromancer (Blood Ascendent)
- Wizard (Illusionist)
- Bard (Magical Secrets)
- Warlock
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Artificer (Armorer)
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Paladin (Oath of Redemption)
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 287. Available in the SRD and the Free Rules (2024)