Ice Knife
1st-level, Conjuration

- Casting time: 1 Action
- Range: 60 feet
- Components: S, M (a drop of water or a piece of ice)
- Duration: Instantaneous
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell Slot. The Cold damage increases by 1d6 for each spell slot level above 1.
References:
- Wizard
- Aberrant Dragonmark
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 287. Available in the SRD and the Free Rules (2024)