Ice Storm
4th-level, Evocation
- Casting time: 1 Action
- Range: 300 feet
- Components: V, S, M (a mitten)
- Duration: Instantaneous
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
References:
- Wizard
- Witch (Red Magic)
- Paladin (Oath of the Ancients)
- Artificer (Artillerist)
- Boon of Siberys (Sorcerer Spell)
- Druid (Circle of the Land, Polar Land)
- Artificer (Artillerist)
- Wizard (Evoker)
- Druid (Circle of the Land, Arctic)
- Fighter (Eldritch Knight)
- Cleric (Tempest Domain)
- Sorcerer
- Bard
- Druid
- Rogue (Arcane Trickster)
- Druid (Circle of the Land, Arctic)
- Paladin (Oath of the Ancients)
- Witch (Sky Magic)
- Cleric (Tempest Domain)
- Fighter (Eldritch Knight)
- Druid (Circle of the Sea)
- Bard (Magical Secrets)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Warden (Drake-Blooded)
Sources
Player’s Handbook (2024) p. 287. Available in the SRD and the Free Rules (2024)