Inflict Wounds

1st-level, Necromancy

  • Casting time: 1 Action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

References:

Sources

Player’s Handbook (2024) p. 288. Available in the SRD and the Free Rules (2024)