Inflict Wounds
1st-level, Necromancy
- Casting time: 1 Action
- Range: Touch
- Components: V, S
- Duration: Instantaneous
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
References:
- Necromancer (Reaper)
- Shadow-Touched
- Witch (Blood Magic)
- Sorcerer (Divine Soul, Evil)
- Bard (Magical Secrets)
- Cleric
- Sorcerer (Divine Soul, Evil)
- Warmage (House of Knights)
- Magic Initiate (Cleric Spells)
- Paladin (Oathbreaker)
- Bard
- Witch (Black Magic)
- Martyr (Burden of Discord)
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 288. Available in the SRD and the Free Rules (2024)