Invisibility
2nd-level, Illusion
- Casting time: 1 Action
- Range: Touch
- Components: V, S, M (an eyelash in gum arabic)
- Duration: Concentration, up to 1 hour
A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
References:
- Wizard
- Cleric (Trickery Domain)
- Boon of Siberys (Sorcerer Spell)
- Wizard (Illusionist)
- Warlock
- Fighter (Eldritch Knight)
- Warmage (House of Rooks)
- Sorcerer
- Bard
- Duergar
- Rogue (Arcane Trickster)
- Necromancer (Crone)
- Mark of Shadow
- Bard (College of Lore)
- Martyr (Burden of Anonymity)
- Druid (Circle of the Land, Grassland)
- One with Shadows
- Druid (Circle of the Land, Grassland)
- Witch (Purple Magic)
- Necromancer (Reaper)
- Shadow-Touched
- Fighter (Eldritch Knight)
- Bard (Magical Secrets)
- Artificer
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Warden (Drake-Blooded)
- Necromancer (Pale Master)
- Shroud of Shadow
Sources
Player’s Handbook (2024) p. 289. Available in the SRD and the Free Rules (2024)