Jump
1st-level, Transmutation
- Casting time: 1 Bonus Action
- Range: Touch
- Components: V, S, M (a grasshopper’s hind leg)
- Duration: 1 minute
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
References:
- Wizard
- Aberrant Dragonmark
- Otherworldly Leap
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Artificer
- Githyanki
- Fighter (Eldritch Knight)
- Ranger
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Mark of Passage
- Druid
- Rogue (Arcane Trickster)
- Artificer Initiate
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 290. Available in the SRD and the Free Rules (2024)