Knock
2nd-level, Transmutation
- Casting time: 1 Action
- Range: 60 feet
- Components: V
- Duration: Instantaneous
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed.
When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
References:
- Wizard
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Bard (Magical Secrets)
- Fighter (Eldritch Knight)
- Warmage (House of Rooks)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Mark of Warding
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Martyr (Burden of Discord)
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 290. Available in the SRD and the Free Rules (2024)