Legendary Libation
cantrip, Conjuration
- Casting time: 1 Bonus Action
- Range: 30 feet
- Components: V, M (a container, such as a glass, mug, or flask)
- Duration: Instantaneous
A container of your choice magically fills with a drink, such as ale or tea, which can be imbibed as a Bonus Action or Utilize action. A creature that consumes the drink gains 1d6 Temporary Hit Points and has Advantage on saving throws to avoid or end the Frightened condition. The drink’s benefits, including the Temporary Hit Points, last until the start of the creature’s next turn. If the drink isn’t consumed, it vanishes at the start of your next turn.
Cantrip Upgrade. The Temporary Hit Points increase by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
References:
- Cleric
- Pact of the Tome
- Druidic Warrior
- Bard
- Druid
- Blessed Warrior
- Bard (College of Lore)
- Khoravar
- Bard (Magical Secrets)
Sources
Valda’s Spire of Secrets (2024)