Magic Weapon
2nd-level, Transmutation
- Casting time: 1 Bonus Action
- Range: Touch
- Components: V, S
- Duration: 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
References:
- Wizard
- Boon of Siberys (Sorcerer Spell)
- Witch (Steel Magic)
- Cleric (Forge Domain)
- Mark of Making
- Fighter (Eldritch Knight)
- Ranger
- Cleric (Forge Domain)
- Sorcerer
- Bard
- Cleric (War Domain)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Cleric (War Domain)
- Paladin (Oath of Glory)
- Fighter (Eldritch Knight)
- Martyr (Burden of Revolution)
- Bard (Magical Secrets)
- Artificer
- Paladin (Oath of Glory)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Paladin
- Warden (Drake-Blooded)
- Cleric (War Domain)
Sources
Player’s Handbook (2024) p. 295. Available in the SRD and the Free Rules (2024)