Melf’s Acid Arrow
2nd-level, Evocation

- Casting time: 1 Action
- Range: 90 feet
- Components: V, S, M (powdered rhubarb leaf)
- Duration: Instantaneous
A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 Acid damage and 2d4 Acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage only.
Using a Higher-Level Spell Slot. The damage (both initial and later) increases by 1d4 for each spell slot level above 2.
References:
- Wizard
- Artificer (Alchemist)
- Witch (Blood Magic)
- Fighter (Eldritch Knight)
- Artificer (Alchemist)
- Wizard (Evoker)
- Bard (Magical Secrets)
- Druid (Circle of the Land, Swamp)
- Druid (Circle of the Land, Swamp)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Bard
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Player’s Handbook (2024) p. 297. Available in the SRD (as “Acid Arrow”) and the Free Rules (2024)