Mending
cantrip, Transmutation
- Casting time: 1 minute
- Range: Touch
- Components: V, S, M (two lodestones)
- Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item, but it can’t restore magic to such an object.
References:
- Wizard
- Aberrant Dragonmark
- Cleric (Nature Domain)
- Wood Elf Magic
- Elf (High Elf)
- Mark of Making
- Khoravar
- Druid (Circle of the Land, Arctic)
- Pact of the Tome
- Fighter (Eldritch Knight)
- Mercenary
- Sorcerer
- Bard
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Sorcerer (Divine Soul, Good)
- Druid (Circle of the Land, Arctic)
- Elf (High)
- Fighter (Eldritch Knight)
- Blessed Warrior
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
- Artificer
- Cleric
- Druidic Warrior
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Warden (Drake-Blooded)
- Kobold
- Artificer Initiate
- Cleric (Nature Domain)
Sources
Player’s Handbook (2024) p. 297. Available in the SRD and the Free Rules (2024)