Phantasmal Killer
4th-level, Illusion
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends.
For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 4.
References:
- Wizard
- Martyr (Burden of Tyranny)
- Warlock (The Hexblade)
- Necromancer (Reaper)
- Warlock (The Hexblade)
- Fighter (Eldritch Knight)
- Necromancer (Blood Ascendent)
- Wizard (Illusionist)
- Bard (Magical Secrets)
- Warlock (The Genie, Dao)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Bard
- Rogue (Arcane Trickster)
- Warlock (The Genie, Dao)
Sources
Player’s Handbook (2024) p. 304. Available in the SRD and the Free Rules (2024)