Plant Growth
3rd-level, Transmutation
- Casting time: 1 Action
- Range: 150 feet
- Components: V, S
- Duration: Instantaneous
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
Overgrowth
Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell’s area from being affected.
Enrichment
All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year.
Summary
References:
- Paladin (Oath of the Ancients)
- Paladin (Oath of the Ancients)
- Cleric (Nature Domain)
- Warlock (Archfey Patron)
- Druid (Circle of the Land, Forest)
- Druid (Circle of Wildfire)
- Bard (Magical Secrets)
- Witch (Green Magic)
- Druid (Circle of Wildfire)
- Ranger
- Druid (Circle of the Land, Forest)
- Necromancer (Corpse Florist)
- Martyr (Burden of Rebirth)
- Warlock (The Archfey)
- Bard
- Druid
- Bard (College of Lore)
- Warlock (The Archfey)
- Cleric (Nature Domain)
Sources
Player’s Handbook (2024) p. 305. Available in the SRD and the Free Rules (2024)