Produce Flame
cantrip, Conjuration
- Casting time: 1 Bonus Action
- Range: Self
- Components: V, S
- Duration: 10 minutes
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
References:
- Cleric (Nature Domain)
- Wood Elf Magic
- Burned
- Magic Initiate (Druid Spells)
- Khoravar
- Druid (Circle of the Land, Arctic)
- Bard (Magical Secrets)
- Pact of the Tome
- Druidic Warrior
- Genasi (Fire)
- Druid
- Bard (College of Lore)
- Druid (Circle of the Land, Arctic)
- Cleric (Nature Domain)
Sources
Player’s Handbook (2024) p. 308. Available in the SRD and the Free Rules (2024)