Pyrotechnics
2nd-level, Transmutation
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.
Fireworks
The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.
Smoke
Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.
Summary
References:
- Wizard
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Bard (Magical Secrets)
- Artificer
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Xanathar’s Guide to Everything p. 163