Ray of Sickness
1st-level, Necromancy
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
References:
- Wizard
- Artificer (Alchemist)
- Aberrant Dragonmark
- Cleric (Death Domain)
- Shadow-Touched
- Boon of Siberys (Sorcerer Spell)
- Tiefling (Abyssal)
- Fighter (Eldritch Knight)
- Artificer (Alchemist)
- Magic Initiate (Wizard Spells)
- Bard (Magical Secrets)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Druid (Circle of the Land, Tropical Land)
- Bard (College of Lore)
- Cleric (Death Domain)
Sources
Player’s Handbook (2024) p. 311. Available in the SRD and the Free Rules (2024)