Scorching Ray
2nd-level, Evocation
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S
- Duration: Instantaneous
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage.
Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2.
References:
- Wizard
- Witch (Red Magic)
- Artificer (Artillerist)
- Boon of Siberys (Sorcerer Spell)
- Artificer (Artillerist)
- Wizard (Evoker)
- Druid (Circle of Wildfire)
- Fighter (Eldritch Knight)
- Sorcerer
- Bard
- Warlock (Fiend Patron)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Warlock (The Genie, Efreeti)
- Cleric (Light Domain)
- Cleric (Light Domain)
- Fighter (Eldritch Knight)
- Warlock (The Fiend)
- Druid (Circle of Wildfire)
- Warlock (The Fiend)
- Bard (Magical Secrets)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Cleric (Light Domain)
- Warden (Drake-Blooded)
- Warlock (The Genie, Efreeti)
Sources
Player’s Handbook (2024) p. 313. Available in the SRD and the Free Rules (2024)