Shape Water
cantrip, Transmutation
- Casting time: 1 Action
- Range: 30 feet
- Components: S
- Duration: Instantaneous, up to 1 hour
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
References:
- Wizard
- Aberrant Dragonmark
- Cleric (Nature Domain)
- Elf (High)
- Wood Elf Magic
- Elf (High Elf)
- Fighter (Eldritch Knight)
- Magic Initiate (Wizard Spells)
- Khoravar
- Druid (Circle of the Land, Arctic)
- Bard (Magical Secrets)
- Pact of the Tome
- Druidic Warrior
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Warden (Drake-Blooded)
- Kobold
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Druid (Circle of the Land, Arctic)
- Cleric (Nature Domain)
Sources
Xanathar’s Guide to Everything p. 164