Slow
3rd-level, Transmutation
- Casting time: 1 Action
- Range: 120 feet
- Components: V, S, M (a drop of molasses)
- Duration: Concentration, up to 1 minute
You alter time around up to six creatures of your choice in a 40-foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target’s Speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t take Reactions. On its turns, it can take either an action or a Bonus Action, not both, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a chance the spell fails as a result of the target making the spell’s gestures too slowly.
An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success.
References:
- Wizard
- Necromancer (Overlord)
- Boon of Siberys (Sorcerer Spell)
- Cleric (Order Domain)
- Fighter (Eldritch Knight)
- Cleric (Order Domain)
- Druid (Circle of the Land, Arctic)
- Bard (Magical Secrets)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Mire the Mind
- Warden (Drake-Blooded)
- Rogue (Arcane Trickster)
- Bard (College of Lore)
- Druid (Circle of the Land, Arctic)
Sources
Player’s Handbook (2024) p. 318. Available in the SRD and the Free Rules (2024)