Sunbeam
6th-level, Evocation
- Casting time: 1 Action
- Range: Self (60-foot Line)
- Components: V, S, M (a magnifying glass)
- Duration: Concentration, up to 1 minute
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
References:
- Cleric
- Wizard
- Sorcerer
- Boon of Siberys (Sorcerer Spell)
- Bard
- Druid
- Sorcerer (Divine Soul, Good)
- Wizard (Evoker)
- Bard (Magical Secrets)
- Sorcerer (Divine Soul, Good)
Sources
Player’s Handbook (2024) p. 329. Available in the SRD and the Free Rules (2024)