True Strike
cantrip, Divination
- Casting time: 1 Action
- Range: Self
- Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
- Duration: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
References:
- Wizard
- Aberrant Dragonmark
- Elf (High)
- Elf (High Elf)
- Fighter (Eldritch Knight)
- Witch (Steel Magic)
- Magic Initiate (Wizard Spells)
- Khoravar
- Bard (Magical Secrets)
- Artificer
- Pact of the Tome
- Warlock
- Fighter (Eldritch Knight)
- Mercenary
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Kobold
- Rogue (Arcane Trickster)
- Artificer Initiate
- Bard (College of Lore)
- Wizard (Diviner)
Sources
Player’s Handbook (2024) p. 336. Available in the SRD and the Free Rules (2024)