Warding Wind
2nd-level, Evocation
- Casting time: 1 Action
- Range: Self
- Components: V
- Duration: Concentration, up to 10 minutes
A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.
The wind has the following effects:
- It deafens you and other creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
- The area is difficult terrain for creatures other than you.
- The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.
References:
- Wizard
- Boon of Siberys (Sorcerer Spell)
- Fighter (Eldritch Knight)
- Wizard (Evoker)
- Bard (Magical Secrets)
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Sorcerer
- Bard
- Warden (Drake-Blooded)
- Druid
- Rogue (Arcane Trickster)
- Bard (College of Lore)
Sources
Xanathar’s Guide to Everything p. 170