Watery Tentacles
4th-level, Conjuration
- Casting time: 1 Action
- Range: 30 feet
- Components: V, S, M (an octopus tentacle)
- Duration: Concentration, up to 1 minute
Four tentacles made of water appear around you for the duration. You can direct each tentacle to force a creature you can see within range to make a Strength saving throw. A creature makes this save only once per turn. On a failed save, a creature takes 2d8 Bludgeoning damage and has the Restrained condition until the spell ends. For the duration, a Restrained creature makes a Strength saving throw at the end of each of its turns. On a failed save, it takes the Bludgeoning damage again. Whenever a creature succeeds on its saving throw against this spell, that tentacle is destroyed.
As a Magic action, you can move each Restrained creature up to 30 feet, direct tentacles to attempt to Restrain a creature you can see within 30 feet of yourself, or use the tentacles to move a Huge or smaller object that isn’t being worn or carried.
Using a Higher-Level Spell Slot. The spell creates one more tentacle for each spell slot level above 4.
References:
- Wizard
- Warlock
- Fighter (Eldritch Knight)
- Rogue (Arcane Trickster)
- Warmage (House of Bishops)
- Bard
- Druid
- Witch
- Bard (Magical Secrets)
Sources
Valda’s Spire of Secrets (2024)