Word of Terror

2nd-level, Enchantment

  • Casting time: 1 Bonus Action
  • Range: 30 feet
  • Components: V
  • Duration: 1 round

You recite a word of fear to a creature you can see within range, which makes a Wisdom saving throw. On a failed save, the target takes 2d6 Psychic damage and has the Frightened condition until the end of your next turn. On a successful save, it takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

References:

Sources

Valda’s Spire of Secrets (2024) p. 0