Zephyr’s Feather

1st-level, Conjuration

  • Casting time: 1 Action
  • Range: Self
  • Components: V, S, M (a dove’s feather)
  • Duration: Concentration, up to 1 minute

You wave your hand and four alabaster feathers, magically sharpened to a razor’s edge, appear and orbit around you until the spell ends. When you cast this spell and as Bonus Action on your later turns, you can expend one of the feathers and make a ranged spell attack using it against a creature you can see within 120 feet of yourself. On a hit, the target takes 1d8 Force damage.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.

References:

Sources

Valda’s Spire of Secrets (2024)